Commonly Referenced Rules



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Reference Sheets

General Reference

Skill Usage

Skill Guide

Personal Combat

Vehicle Combat

Weapon Qualities

Environment and Fear

Standard Gear

Standard Vehicle Equipment



Actions & Maneuvers

Character Actions and Maneuvers

Vehicle Actions and Maneuvers



Spending , , , and

General Character Spending

General Vehicle Spending

Skill-Specific Spending



Social Skill Interactions

Whenever one character attempts to convince another character to act in a specific way, this is an Influence check. These checks are commonly used to determine how the target reacts to the attempt. They are often opposed checks, although not when dealing with groups. If the acting character is successful, the target is turned to his point of view-at least for the duration of the scene. On failure, the arguments presented fail to sway the opposing character and could potentially make the situation worse.
The default level for initial interactions is Indifferent, however due to a variety of circumstances a character could have a different attitude which affects the initial difficulty interacting with them. If the target has prior evidence that the acting character is trustworthy, then he is much more likely to cooperate. However, if there are prior acts of betrayal, the situation may become far more challenging.
Success and failure function normally. However, every two additional Successes () beyond the first (3, 5, etc.) adjusts the opposing character’s attitude 1 step toward “Helpful” for future checks and every two Failures () (2,4, etc.) adjusts the opposing character’s attitude 1 step toward “Hostile” for future checks. Advantages () and Threats () can also affect future checks. This may add or to the check following the normal guidelines.

Acting Skill Opposing Skill Hostile Unfriendly Indifferent Friendly Helpful
Coercion, Deception, Leadership Discipline + + Default + +
Charm Cool + + Default + +
Negotiation Negotiation or Cool + + Default + +



Career-Specific Rules

Ace (Stay on Target)

  • Astromech details start on page 72.
  • Dogfight Terrain details start on page 77. (Includes , , , and charts.)
  • Beast Riding details start on page 80.

Bounty Hunter (No Disintegrations)

  • Gathering Information details start on page 71.
  • Investigation details start on page 72. (Includes , , , and charts.)
  • Bounty reward chart is on page 92.
  • Exploits start on page 94.

Colonist (Far Horizons)

  • Doctor’s surgery details start on page 66.
  • Social Encounters are detailed starting on page 72.
  • Base of Operations: Homestead details start on page 81.
  • Colonist Pay Scale chart is on page 93.

Commander (Lead by Example)

  • Mass Combat details start on page 70. (Includes , , , and chart on p. 74 and 75.)
  • Contribution and Duty Threshold details start on page 88.

Diplomat (Desperate Allies)

  • Social Encounters are detailed starting on page 74.
  • Base of Operations: Rebel Base details start on page 86.

Guardian (Keeping the Peace)

  • Armor Crafting details start on page 90. (Includes , , , and chart on p. 91.)
  • Reputation details start on page 92.

Hired Gun (Dangerous Covenants)

  • Hired Gun Pay Scale chart is on page 91.

Seeker (Savage Spirits)

  • Survival in the Wilderness details start on page 66. (Includes , , , and chart.)
  • Animal Companion details start on page 69.
  • Beast Riding details start on page 71.

Sentinel (Endless Vigil)

  • Urban Environment details start on page 66. (Includes , , , and chart.)
  • Urban Encounter details start on page 72: Crowds (p. 73), Traffic (p. 74), Confined Spaces (p. 75), Vertical Spaces (p. 76). (Includes , , , and charts.)
  • Contact Networks are detailed starting on page 76. (Includes , , , and chart on p. 79.)
  • Investigations are detailed starting on page 80. (Includes , , , and chart on p. 83.)
  • Lightsaber Hilt Crafting details start on page 84. (Includes , , , and chart on p. 87.)

Smuggler (Fly Casual)

  • Smuggling Jobs are detailed starting on page 72.
  • Hyperspace Travel details start on page 76. (Includes Astrogation , , , and chart.)
  • Con jobs and Scams are detailed starting on page 79.
  • Heists and Break-ins are detailed starting on page 82.
  • Showdowns and Shoot-outs are detailed starting on page 85. (Includes , , , and chart.)
  • Smuggling Rings are detailed starting on page 91.
  • Reputation details start on page 95.

Soldier (Forged in Battle)

  • Fortifications are detailed starting on page 83. (Includes , , , and chart on p. 85.)
  • Urban Combat details start on page 88. (Includes , , , and chart.)
  • Boarding Actions are detailed starting on page 90. (Includes , , , and chart.)
  • Wilderness Combat details start on page 92. (Includes , , , and chart on p. 94.)
  • Battle Scars are detailed starting on page 95.

Technicians (Special Modifications)

  • Technical Encounters are detailed starting on page 72.
  • Crafting details start on page 74: Brawl and Melee Weapon Crafting (p. 76), Ranged Weapon Crafting (p. 78), Droid Crafting (p. 80), Gadget Crafting (p. 84), Cybernetic Crafting (p. 85). (Includes , , , and charts.)
  • Slicing Encounters are detailed starting on page 86. (Includes , , , and chart on p. 88.)
  • Technician Pay Scale charts are on pages 91, 92, and 93.

Commonly Referenced Rules

Star Wars: Champions of the Light Garrion